Update 0.32.5 gives skate. players a rebuilt No Comply trick, new mid-season content, and a long list of quality-of-life fixes. Here is how the inputs work, what changed around events and travel, and which known issues EA still lists.
A mid-season update built around trick feel and reliability
EA's skate. update 0.32.5 is a mid-season patch for Season 5. It brings a full rework of No Complies, the Parry Point skatepark in Hedgemont, changes to social and event features, and fixes across gameplay, travel, performance, and the interface. The patch notes are dated October 12, with maintenance and release scheduled for October 13. Check the in-game version and current EA notice if your platform shows a different status.
The No Comply work is the most direct change to the way the board responds. EA says it revisited the trick so it can feel more reliable and varied, adding a Straight version, updated Frontside and Backside variations, and compatibility with Dark Catch. The input also changes: players use a front-foot push followed by a quick downward flick on the right analog stick.
The update is not only about tricks. Players also get a new street-style area, a second part of the Have You Seen Him? mission, and a test of proximity voice chat. Block Party scoring, travel flow, accessibility and interface feedback, and stability all receive attention. Below, we separate features from bug fixes and call out the issues EA still lists as known.
How the new No Comply inputs work
The patch notes describe a front-foot push followed by a quick downward flick on the right analog stick as the basic No Comply input. The right stick now handles No Comply rotation rather than the left stick. You can choose Straight, Backside, or Frontside through the direction of the flick or a scoop similar to a Pop-Shuvit. If you have muscle memory from an earlier build, give yourself time to relearn the sequence before judging the trick.
EA has also adjusted the trick's behavior in the air. No Comply pop height is normalized to be a little higher than a medium-height Ollie, and left-stick spinning has been made more consistent with other spin behavior. A No Comply 180 now lands in fakie, while a 360 returns you to the stance you started with. These adjustments make the outcomes easier to anticipate across different rotations.
The update expands where you can use the trick. No Complies can now be performed in transition and on walls, and EA says the trick works across a wider variety of slopes and ramps. That should open up more routes for creative lines, though the patch does not promise every surface will accept every variation. Check the live trick feedback when you approach unusual geometry.
Dark Catch now supports No Comply, which can be used to perform a Darkslide or Dark Flip. That addition gives players who like technical lines another way to connect tricks. Start in a flat area to learn the input, then move to a transition or wall once the timing feels consistent. A short practice loop is more useful than trying to memorize every variation at once.
Parry Point Park and the Season 5 content
Parry Point Park is a new street-style space in Hedgemont, near the upper seawall and Blue Light Beach. EA describes it as a skatepark inspired by real-world locations, with hubbas, rails, and ledges designed for street skating. It arrives with the 0.32.5 mid-season update and gives players a different shape of environment from the season's large ramp-focused S.U.M.R. Camp.
The Season 5 preview also names the second part of the Have You Seen Him? mission and new soundtrack tracks. These additions sit alongside the trick updates rather than replacing the season's existing modes. Players returning for the patch can use the new park to test the rebuilt No Comply on different ledges and surfaces, then explore the mission content when they are ready for a change of pace.
EA has published access details for areas such as Isle of Grom separately from the 0.32.5 patch notes. Those access windows can change during the season, so check the current in-game map before planning a session with friends. Do not assume that a location's access rules are identical to the previous week just because the rest of the update has installed.
Gameplay, stability, and interface fixes
The patch addresses several trick and scoring problems. EA says it fixed cases where air attempts from transition missed the lip, ground Footplants popped lower than intended, and Body Flip score could be earned without a flip. It also fixed handplants triggering during dark tricks, Dark Catch blocking Fingerflips, and a quarterpipe drop-in problem in Gullcrest Village.
Other scoring fixes cover flip tricks out of a manual while holding grab and One-foot Ollies interrupting the previous trick's score. The update also restores visibility of other skaters' tricks, improves the camera while spectating, and fixes a Clips of Trips challenge that was unavailable in co-op. These are practical corrections for players who care about readable sessions and reliable trick scoring.
Throwdowns receive fixes for unnecessary mobile invite notifications, a missing inspect button on the results screen, and the ability to place events outside map boundaries. EA also lists stability and crash fixes, plus a correction for the SVN Patio rendering at low detail with High Graphics Quality on PC. Those changes are especially relevant if the area looked wrong despite a high graphics setting.
The UI and challenge list has a long tail of corrections, including clearer player nametags at speed, correct compass location names, accurate Crew Bounty counts, and more reliable reward claiming. The notes also address party member colors, Neighborhood level displays, missing Fast Travel information, and placeholder icons. If a previous issue remains, compare it with the known-issues section before assuming the update did not install.
Known issues players should keep in mind
EA's 0.32.5 notes include a set of known issues that were not resolved by this patch. The list includes a Challenges Tracker count for inactive Spotlight Challenges, a camera stuck at 0,0,0 for the rest of a round after a distant Throwdown wipeout, and social settings that may not reflect Parental Control settings. A waterfall sound can also briefly peak when opening the map nearby.
Graphics and audio problems are also listed. EA notes artifacting on the RX 7600 when Dynamic Resolution Scaling is enabled. Proximity Voice Chat volume may not decrease with distance as intended during a Throwdown. If you encounter either issue, note your hardware, graphics options, mode, and repeatable steps. Disable a setting only as a temporary workaround if it helps, and check EA's current known-issues post for follow-up fixes.
The patch notes mention a few platform and purchase edge cases too, including missing cancel travel controls on PlayStation 4 and Xbox One when a party leader starts co-op travel, and items not being granted in a particular first-party offer scenario while a mission is tracked before rank 2. These details are narrow, so they should not be generalized to every console or every store purchase.
A good bug report identifies the console or PC, current game version, map or activity, and exactly what happened before the issue. If the camera becomes stuck, describe the distance and event state. If audio behavior is wrong, explain whether you were in a Throwdown and how far away the other skater was. Specific reports are more likely to help the development team reproduce the problem.
A practical first session after installing 0.32.5
Start in an open space and practice the new No Comply input without a score objective. Try Straight first, then add Frontside and Backside direction, and use the trick feedback to confirm what the game registered. Once the basic input feels familiar, try a transition, ramp, or wall. Test Dark Catch in a low-pressure session so you can learn how the variation behaves before attempting a long line.
Next, visit Parry Point Park and explore its rails and ledges. Use the new space to connect a No Comply with tricks you already know. If you normally skate with friends, try a Block Party and watch how the score multiplier indicator appears. Check the event timer and score before assuming a line did not count; the update intentionally changes multiplier behavior in that mode.
If you use replays, confirm the console's recording permission when prompted. If you have travel planned, wait until any Throwdown invitation or countdown has finished before opening the Ferry Terminal. These small checks can prevent confusion and help you distinguish an expected rule from a bug.
skate. 0.32.5 is a substantial quality pass because it changes the feel and reach of a core trick while also improving the systems around sessions, events, and travel. The No Comply rework is the headline, but the Park, scoring, interface, and stability changes all make the update worth exploring. Keep EA's known-issues list handy, and use the official notes as the final word if a later hotfix changes the details.
FAQ
What is the biggest gameplay change in skate. 0.32.5?
EA calls the No Comply changes a full rework. The update adds Straight No Comply, changes input handling and rotation, and allows the trick on more slopes, ramps, transitions, and walls.
How do I perform a No Comply after the update?
The patch notes say to do a front-foot push followed by a quick downward flick on the right stick. Direction or scoop determines Straight, Backside, or Frontside, according to the notes.
Does skate. 0.32.5 have known issues?
Yes. EA lists issues including a stuck camera after a distant wipeout in Throwdowns, a proximity voice-chat distance problem, and graphical artifacts on RX 7600 with Dynamic Resolution Scaling.
CHECK THE ORIGINALS.
Facts and update details above are based on these official sources. Details can change as the game is updated.
- 0.32.5 Patch Notes ↗skate. Game Info Hub / EA
- Season 5 Mid-Season Update ↗Electronic Arts
- skate. News and Updates ↗Electronic Arts
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